Always use a more specific type (P3_FUNCDEF) instead of P3_POINTER as the

P3 type of a vdbe instruction. (CVS 2463)

FossilOrigin-Name: 79a41674be2c0a1990598428d8b1e9d09d3ea389
This commit is contained in:
danielk1977
2005-05-19 08:42:59 +00:00
parent dd9f8b45ef
commit 1f55c05660
5 changed files with 25 additions and 26 deletions
+2 -2
View File
@@ -12,7 +12,7 @@
** This file contains C code routines that are called by the parser
** to handle SELECT statements in SQLite.
**
** $Id: select.c,v 1.246 2005/05/16 22:37:55 drh Exp $
** $Id: select.c,v 1.247 2005/05/19 08:43:00 danielk1977 Exp $
*/
#include "sqliteInt.h"
@@ -2836,7 +2836,7 @@ int sqlite3Select(
if( !pColl ) pColl = pParse->db->pDfltColl;
sqlite3VdbeOp3(v, OP_CollSeq, 0, 0, (char *)pColl, P3_COLLSEQ);
}
sqlite3VdbeOp3(v, OP_AggFunc, 0, nExpr, (char*)pDef, P3_POINTER);
sqlite3VdbeOp3(v, OP_AggFunc, 0, nExpr, (char*)pDef, P3_FUNCDEF);
}
}
+2 -3
View File
@@ -15,7 +15,7 @@
** or VDBE. The VDBE implements an abstract machine that runs a
** simple program to access and modify the underlying database.
**
** $Id: vdbe.h,v 1.94 2005/03/23 01:48:48 drh Exp $
** $Id: vdbe.h,v 1.95 2005/05/19 08:43:00 danielk1977 Exp $
*/
#ifndef _SQLITE_VDBE_H_
#define _SQLITE_VDBE_H_
@@ -38,7 +38,7 @@ struct VdbeOp {
int p1; /* First operand */
int p2; /* Second parameter (often the jump destination) */
char *p3; /* Third parameter */
int p3type; /* P3_STATIC, P3_DYNAMIC or P3_POINTER */
int p3type; /* One of the P3_xxx constants defined below */
#ifdef VDBE_PROFILE
int cnt; /* Number of times this instruction was executed */
long long cycles; /* Total time spend executing this instruction */
@@ -64,7 +64,6 @@ typedef struct VdbeOpList VdbeOpList;
#define P3_NOTUSED 0 /* The P3 parameter is not used */
#define P3_DYNAMIC (-1) /* Pointer to a string obtained from sqliteMalloc() */
#define P3_STATIC (-2) /* Pointer to a static string */
#define P3_POINTER (-3) /* P3 is a pointer to some structure or object */
#define P3_COLLSEQ (-4) /* P3 is a pointer to a CollSeq structure */
#define P3_FUNCDEF (-5) /* P3 is a pointer to a FuncDef structure */
#define P3_KEYINFO (-6) /* P3 is a pointer to a KeyInfo structure */
+11 -11
View File
@@ -332,12 +332,17 @@ void sqlite3VdbeChangeP2(Vdbe *p, int addr, int val){
** A value of n==0 means copy bytes of zP3 up to and including the
** first null byte. If n>0 then copy n+1 bytes of zP3.
**
** If n==P3_STATIC it means that zP3 is a pointer to a constant static
** string and we can just copy the pointer. n==P3_POINTER means zP3 is
** a pointer to some object other than a string. n==P3_COLLSEQ and
** n==P3_KEYINFO mean that zP3 is a pointer to a CollSeq or KeyInfo
** structure. A copy is made of KeyInfo structures into memory obtained
** from sqliteMalloc.
** If n==P3_KEYINFO it means that zP3 is a pointer to a KeyInfo structure.
** A copy is made of the KeyInfo structure into memory obtained from
** sqliteMalloc, to be freed when the Vdbe is finalized.
** n==P3_KEYINFO_HANDOFF indicates that zP3 points to a KeyInfo structure
** stored in memory that the caller has obtained from sqliteMalloc. The
** caller should not free the allocation, it will be freed when the Vdbe is
** finalized.
**
** Other values of n (P3_STATIC, P3_COLLSEQ etc.) indicate that zP3 points
** to a string or structure that is guaranteed to exist for the lifetime of
** the Vdbe. In these cases we can just copy the pointer.
**
** If addr<0 then change P3 on the most recently inserted instruction.
*/
@@ -463,11 +468,6 @@ static char *displayP3(Op *pOp, char *zTemp, int nTemp){
char *zP3;
assert( nTemp>=20 );
switch( pOp->p3type ){
case P3_POINTER: {
sprintf(zTemp, "ptr(%#x)", (int)pOp->p3);
zP3 = zTemp;
break;
}
case P3_KEYINFO: {
int i, j;
KeyInfo *pKeyInfo = (KeyInfo*)pOp->p3;