Always use a more specific type (P3_FUNCDEF) instead of P3_POINTER as the
P3 type of a vdbe instruction. (CVS 2463) FossilOrigin-Name: 79a41674be2c0a1990598428d8b1e9d09d3ea389
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+2
-2
@@ -12,7 +12,7 @@
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** This file contains C code routines that are called by the parser
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** to handle SELECT statements in SQLite.
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**
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** $Id: select.c,v 1.246 2005/05/16 22:37:55 drh Exp $
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** $Id: select.c,v 1.247 2005/05/19 08:43:00 danielk1977 Exp $
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*/
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#include "sqliteInt.h"
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@@ -2836,7 +2836,7 @@ int sqlite3Select(
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if( !pColl ) pColl = pParse->db->pDfltColl;
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sqlite3VdbeOp3(v, OP_CollSeq, 0, 0, (char *)pColl, P3_COLLSEQ);
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}
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sqlite3VdbeOp3(v, OP_AggFunc, 0, nExpr, (char*)pDef, P3_POINTER);
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sqlite3VdbeOp3(v, OP_AggFunc, 0, nExpr, (char*)pDef, P3_FUNCDEF);
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}
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}
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+2
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@@ -15,7 +15,7 @@
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** or VDBE. The VDBE implements an abstract machine that runs a
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** simple program to access and modify the underlying database.
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**
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** $Id: vdbe.h,v 1.94 2005/03/23 01:48:48 drh Exp $
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** $Id: vdbe.h,v 1.95 2005/05/19 08:43:00 danielk1977 Exp $
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*/
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#ifndef _SQLITE_VDBE_H_
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#define _SQLITE_VDBE_H_
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@@ -38,7 +38,7 @@ struct VdbeOp {
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int p1; /* First operand */
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int p2; /* Second parameter (often the jump destination) */
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char *p3; /* Third parameter */
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int p3type; /* P3_STATIC, P3_DYNAMIC or P3_POINTER */
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int p3type; /* One of the P3_xxx constants defined below */
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#ifdef VDBE_PROFILE
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int cnt; /* Number of times this instruction was executed */
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long long cycles; /* Total time spend executing this instruction */
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@@ -64,7 +64,6 @@ typedef struct VdbeOpList VdbeOpList;
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#define P3_NOTUSED 0 /* The P3 parameter is not used */
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#define P3_DYNAMIC (-1) /* Pointer to a string obtained from sqliteMalloc() */
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#define P3_STATIC (-2) /* Pointer to a static string */
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#define P3_POINTER (-3) /* P3 is a pointer to some structure or object */
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#define P3_COLLSEQ (-4) /* P3 is a pointer to a CollSeq structure */
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#define P3_FUNCDEF (-5) /* P3 is a pointer to a FuncDef structure */
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#define P3_KEYINFO (-6) /* P3 is a pointer to a KeyInfo structure */
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+11
-11
@@ -332,12 +332,17 @@ void sqlite3VdbeChangeP2(Vdbe *p, int addr, int val){
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** A value of n==0 means copy bytes of zP3 up to and including the
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** first null byte. If n>0 then copy n+1 bytes of zP3.
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**
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** If n==P3_STATIC it means that zP3 is a pointer to a constant static
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** string and we can just copy the pointer. n==P3_POINTER means zP3 is
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** a pointer to some object other than a string. n==P3_COLLSEQ and
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** n==P3_KEYINFO mean that zP3 is a pointer to a CollSeq or KeyInfo
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** structure. A copy is made of KeyInfo structures into memory obtained
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** from sqliteMalloc.
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** If n==P3_KEYINFO it means that zP3 is a pointer to a KeyInfo structure.
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** A copy is made of the KeyInfo structure into memory obtained from
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** sqliteMalloc, to be freed when the Vdbe is finalized.
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** n==P3_KEYINFO_HANDOFF indicates that zP3 points to a KeyInfo structure
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** stored in memory that the caller has obtained from sqliteMalloc. The
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** caller should not free the allocation, it will be freed when the Vdbe is
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** finalized.
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**
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** Other values of n (P3_STATIC, P3_COLLSEQ etc.) indicate that zP3 points
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** to a string or structure that is guaranteed to exist for the lifetime of
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** the Vdbe. In these cases we can just copy the pointer.
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**
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** If addr<0 then change P3 on the most recently inserted instruction.
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*/
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@@ -463,11 +468,6 @@ static char *displayP3(Op *pOp, char *zTemp, int nTemp){
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char *zP3;
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assert( nTemp>=20 );
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switch( pOp->p3type ){
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case P3_POINTER: {
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sprintf(zTemp, "ptr(%#x)", (int)pOp->p3);
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zP3 = zTemp;
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break;
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}
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case P3_KEYINFO: {
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int i, j;
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KeyInfo *pKeyInfo = (KeyInfo*)pOp->p3;
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