ad75e9874b
FossilOrigin-Name: 484b82d8a1c84f3d9725a509de93276b9fa9b294
104 lines
2.6 KiB
C
104 lines
2.6 KiB
C
/*
|
|
** 2001 September 15
|
|
**
|
|
** The author disclaims copyright to this source code. In place of
|
|
** a legal notice, here is a blessing:
|
|
**
|
|
** May you do good and not evil.
|
|
** May you find forgiveness for yourself and forgive others.
|
|
** May you share freely, never taking more than you give.
|
|
**
|
|
*************************************************************************
|
|
** This file contains code to implement a pseudo-random number
|
|
** generator (PRNG) for SQLite.
|
|
**
|
|
** Random numbers are used by some of the database backends in order
|
|
** to generate random integer keys for tables or random filenames.
|
|
**
|
|
** $Id: random.c,v 1.8 2001/10/09 04:19:47 drh Exp $
|
|
*/
|
|
#include "sqliteInt.h"
|
|
#include "os.h"
|
|
|
|
/*
|
|
** Get a single 8-bit random value from the RC4 PRNG. The Mutex
|
|
** must be held while executing this routine.
|
|
*/
|
|
static int randomByte(){
|
|
int t;
|
|
|
|
/* All threads share a single random number generator.
|
|
** This structure is the current state of the generator.
|
|
*/
|
|
static struct {
|
|
int isInit; /* True if initialized */
|
|
int i, j; /* State variables */
|
|
int s[256]; /* State variables */
|
|
} prng;
|
|
|
|
/* Initialize the state of the random number generator once,
|
|
** the first time this routine is called. The seed value does
|
|
** not need to contain a lot of randomness since we are not
|
|
** trying to do secure encryption or anything like that...
|
|
**
|
|
** Nothing in this file or anywhere else in SQLite does any kind of
|
|
** encryption. The RC4 algorithm is being used as a PRNG (pseudo-random
|
|
** number generator) not as an encryption device.
|
|
*/
|
|
if( !prng.isInit ){
|
|
int i;
|
|
char k[256];
|
|
prng.j = 0;
|
|
prng.i = 0;
|
|
sqliteOsRandomSeed(k);
|
|
for(i=0; i<256; i++){
|
|
prng.s[i] = i;
|
|
}
|
|
for(i=0; i<256; i++){
|
|
int t;
|
|
prng.j = (prng.j + prng.s[i] + k[i]) & 0xff;
|
|
t = prng.s[prng.j];
|
|
prng.s[prng.j] = prng.s[i];
|
|
prng.s[i] = t;
|
|
}
|
|
prng.isInit = 1;
|
|
}
|
|
|
|
/* Generate and return single random byte
|
|
*/
|
|
prng.i = (prng.i + 1) & 0xff;
|
|
prng.j = (prng.j + prng.s[prng.i]) & 0xff;
|
|
t = prng.s[prng.i];
|
|
prng.s[prng.i] = prng.s[prng.j];
|
|
prng.s[prng.j] = t;
|
|
t = prng.s[prng.i] + prng.s[prng.j];
|
|
return prng.s[t & 0xff];
|
|
}
|
|
|
|
/*
|
|
** Return an random 8-bit integer.
|
|
*/
|
|
int sqliteRandomByte(){
|
|
int r;
|
|
sqliteOsEnterMutex();
|
|
r = randomByte();
|
|
sqliteOsLeaveMutex();
|
|
return r;
|
|
}
|
|
|
|
/*
|
|
** Return a random 32-bit integer. The integer is generated by making
|
|
** 4 calls to sqliteRandomByte().
|
|
*/
|
|
int sqliteRandomInteger(){
|
|
int r;
|
|
int i;
|
|
sqliteOsEnterMutex();
|
|
r = randomByte();
|
|
for(i=1; i<4; i++){
|
|
r = (r<<8) + randomByte();
|
|
}
|
|
sqliteOsLeaveMutex();
|
|
return r;
|
|
}
|